if you are wonder how to use assassin build to make a good match with soul shield in tower of infinity. today, we would glad to introduce the assassin build guide to help you fight monster in tower of infinity easy and fast.
assassin infinity tower build:
assassin soul shield setup and stats:
challenge soul shield 2,4,8
asura soul shield 1,3,5,6,7
https://www.youtube.com/watch?time_continue=66&v=oqllawhu6ya
kung fu master - this is arguably your easiest match-up (along with blade master). if you can land a damage buff (such as increased attack power or status damage), the match should be over very quickly. my usual is about 40 seconds against them with no damage buff, and sub 30 seconds with a damage buff. obviously this time will increase the higher up you see them, but even then it's one of your quickest and easiest match ups. distance yourself between 9 and 16 meters away, and then spam your q button to dodge the tab jump and then lb stun and drop a combo. you'll want to use an infinite cc combo (stuns/dazes/knockup web) to keep the kfm locked down. if the kfm tab escapes, you can try to ss tab swap to get them back in. if the kfm backrolls your daze, follow up with an x daze or even a tab swap to get them back in the combo.
soul fighter -- this new addition is probably the 2nd most difficult match-up. they hit really really hard, have ridiculous i-frame timings, and the kit punishes you pretty hard if you drop your combos for too long. for the opener, i found one that works out moderately for me, which is e to the side and then tab swap. opening with decoy always got me guard broken by their destroyer like knee-kick and opening with simply a tab swap would just get me stunned by their dash attack. once you get them in a combo however, it feels like the kfm matchup. when the combo gets dropped though, it can get hairy like in an fm matchup. overall, just keep your stun/daze combos going and hopefully they go down fast. damage buffs go a long way against soul fighters, as they seem to be pretty squishy. messing up against them can be costly though. be careful
force master - again, one of your most difficult match-ups. their kit is just naturally good at keeping you off them and unable to attack. i start by using a delayed decoy --- you have to delay long enough for them to send a blockable attack at you. if you do too soon, you'll get grabbed / guard broken. if you do too late, you'll get hit and have a frost stack applied to you. practice the timing in training mode if you need to. know that the first launch moths web combo will usually have the fm using their backstep to get away. follow up the backstep with a knockdown shadow slash and then start stunning/dazing away. be absolutely careful not to let them stack frost orbs against you, as that is the easiest way to spend several long and painful minutes against an fm. be quick with your decoys, only using it to either swiftstep after or block an already in motion projectile. do not just throw out a decoy randomly, as you'll get picked up and thrown away. i was incredibly fortunate to get proficiency boost against this fm, as that makes keeping them locked down incredibly easy. it doesn't provide bonus damage, but keeping them from moving and stacking frost orbs makes the fight a lot less painful. my floor 61 run actually finished on an fm that took 3:55 to kill --- 5 seconds off of enrage timer lol.
destroyer - this match-up is on the easier side, near kfm and bm, but not one to be fooled around with. your biggest concern is getting deflected, grabbed, and then combo'd without an escape. you will die --- very quickly against a dest as they are on-coin with their combos. open with a delayed decoy (kind of like the fm match-up), as they'll often throw their axe or jump right at you. maybe one of the most horrific things i experienced in tower before was getting grabbed, stomped, and then thrown down 2x in a row without an escape because the dest got a white legendary reset right after he threw me down. i choose not to change my build against this opponent strictly because i value all the dazes i can get without changing the build. if they are combo'd like kfms, then you don't need to worry much about their cc and damage... but if you want to take knockdowns to counter their spins, be my guest. 2 coins in tab escape i consider a luxury in this fight, so i don't use it.
summoner -- ahh, the big bad boss of this gym. the most unfair and unfun match-ups in the tower. due to few times i end up killing them, and how long it takes to actually do so, i have a little acronym for this match-up --- rio (run is over). i have had more deaths to this rat cat combo than any other at floor 40 . i still normally die to them at floor 40 , as their damage is simply stupid. you must absolutely take 2 coins in your tab escape for this match-up, and try as hard as you can to save it for when you get cat grabbed (and hopefully not tab bugged). they are quick with their guard breaks and cat grabs, and will not hesitate to sunflower you down for 12k each hit while you are mounted. if there is ever a match-up to take a defensive buff against, this is the one. my only suggestion is try to just pile on the cc's to the summoner, and live the best you can. getting both the summoner and cat hit with a daze bomb or knockdown shadow slash goes a long way, but even then this match-up is never guaranteed. open with a tab swap -> shadow dash. you'll get rooted, but it won't matter since you can still shadow dash while rooted. best of luck, just hope you don't see these guys too often, especially not in your good runs that start off with damage buffs and kfms/bms/warlocks.