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Blade & Soul Mushin's Tower Floor 13 Sekjin Guide

5/10/2016 9:07:07 AM

when we are entering mushin’s tower floor 13, your advanced training starts by calling up either sekjin or koujin from the prize wheel. today, we would like to introduce how to deal with sekjin. the skills of blade and soul sekjin analysis as follow:


blade and soul sekjin guide.jpg

blade & soul mushin's tower floor 13 sekjin boss' skills and tips


skill 1: this is a common skill boss, the attack appears on a yellow ground attack range of sectors, resulting in around 5000 damage, can block, then immediately use the skills 2


skills 2: strike out around 5000 caused damage and repel the target, this skill can break the block moves, the output is not high if the equipment is not good, try not to be hit this skill, after knocking up a waste of time


skills 3: the target area of the attack in front of the fan, resulting in damage and knocked down about 1w, can block, after the release of boss will summon the skills to use a cyclone or parry skills if the boss at call that dancing whirlwind hurry up output.


skill 4: block, effects and boxer skills almost, if not at this time you can use the skills attack boss breaking anti then boss will fight back, fight back will result in about 8,000 and comes with stun damage, if not promptly releasing the vertigo boss will continuous attack three times for the damage caused by 4000.


skills 5: far from the boss boss will look to the leg, which is a skill onrush skill will cause damage and comes around 1w weak results, you can parry.


skill 6: boss in the blood drops to 1,100,000/820,000/ 500,000, will be released when the skills of 25w, this skill can block, will cause 7000 damage after hit and comes knock effect, after the release of this skill over boss will use the skills 6!


skills 7: will the system prompt, you can turn the immune skills can also block when it is released after 6 through skills boss will release the skills, kicked four times, the release of the skills, the skills will cause damage and about 1w5 incidental repelling effect, even after the wind cut boss skills will release 8, when the boss blood is 82w or 25w 8 after the release of boss skills will recapture a skill 7.


skills 8: magnificent blow, wind boss finished after general release even cut releases the skills will result in around 15,000 damage with knockback.


skills 9: boss hands to start, and then releases the skills, the skills can parry, attack a total of three times, each time resulting in 12,000 injuries, when the boss blood drops to 50w when 8 skills after the release of boss will release this skill when boss blood drops to 25w when the second wave of skill 7 after the release of boss will release this skill!



tips:

in generally, the boss’ skill released such as skill 1 ->skill 3 -> skill 4.

please pay attention on the whirlwind of boss, which can create 1000 damage. especially, when boss release skill 7, far away from whirlwind.


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